As a personal project, I have decided to learn the principles behind 2D physics engines. This is both as a personal experiment, and for learning further industry skills.
The project currently uses the SFML engine, with the intention of being replaced with my own graphics engine in the future.
So far, the engine processes basic physics, such as gravity. However, in order to go further, collision is being implemented.
I am using Christer Ericson's Real-Time Collision Detection (2004) for collision calculations. While the project is in its early stages, investigations into bounding boxes has begun, we positive results.

Comments